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Behavioural Intervention
Virtual Walking Therapy for Neuropathic Pain
N/A
Recruiting
Research Sponsored by Texas A&M University
Eligibility Criteria Checklist
Specific guidelines that determine who can or cannot participate in a clinical trial Must have
Be older than 18 years old
Timeline
Screening 3 weeks
Treatment Varies
Follow Up at follow up (up to 18 months)
Awards & highlights
No Placebo-Only Group
Summary
This trial aims to see if playing a virtual reality walking game can help reduce neuropathic pain in adults with incomplete spinal cord injury.
Who is the study for?
This trial is for adults with incomplete spinal cord injuries who are experiencing neuropathic pain. Specific eligibility criteria have not been provided, but typically participants must meet certain health conditions and may be excluded based on factors that could interfere with the study or their safety.
What is being tested?
The study is testing whether two different virtual reality walking games can help alleviate neuropathic pain in individuals who have suffered from an incomplete spinal cord injury. The effectiveness of each game will likely be compared to see if one is superior.
What are the potential side effects?
While specific side effects are not listed, VR interventions may cause motion sickness, eye strain, disorientation, or temporary discomfort. Any serious adverse reactions would be monitored and addressed by the research team.
Timeline
Screening ~ 3 weeks3 visits
Treatment ~ Varies
Follow Up ~ at follow up (up to 18 months)
Screening ~ 3 weeks
Treatment ~ Varies
Follow Up ~at follow up (up to 18 months)
Treatment Details
Study Objectives
Study objectives can provide a clearer picture of what you can expect from a treatment.Primary study objectives
Change in Pain Intensity
Secondary study objectives
Change in Pain Interference
Change in Pain Quality
Change in mood
+3 moreAwards & Highlights
No Placebo-Only Group
All patients enrolled in this study will receive some form of active treatment.
Trial Design
2Treatment groups
Active Control
Group I: Virtual reality (VR) game 1Active Control1 Intervention
Participants will be asked to play a virtual reality game twice a day for 10 days.
Group II: Virtual reality (VR) game 2Active Control1 Intervention
Participants will be asked to play a virtual reality game twice a day for 10 days.
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Who is running the clinical trial?
Texas A&M UniversityLead Sponsor
147 Previous Clinical Trials
23,815 Total Patients Enrolled
United States Department of DefenseFED
908 Previous Clinical Trials
333,632 Total Patients Enrolled
Immersive Experience LabsUNKNOWN
1 Previous Clinical Trials
250 Total Patients Enrolled
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