← Back to Search

Behavioural Intervention

VR-Based Vestibular Training for Balance Improvement

N/A
Recruiting
Research Sponsored by Clarkson University
Eligibility Criteria Checklist
Specific guidelines that determine who can or cannot participate in a clinical trial
Must have
Be between 18 and 65 years old
Timeline
Screening 3 weeks
Treatment Varies
Follow Up two week study period
Awards & highlights
No Placebo-Only Group

Summary

This trial will test a new training method to help people with vestibular dysfunction improve their balance, dizziness & visual symptoms. Young healthy participants will wear a VR headset & overhead harness with a spotter present.

Who is the study for?
This trial is for healthy adults aged 18-35 who can stand independently and have no recent history of concussion, vestibular or balance issues, neuropathic conditions affecting the legs, orthopedic surgery impacting posture, visual impairments worse than 20/50 vision (corrected), or significant musculoskeletal deficits.
What is being tested?
The study tests a new type of vestibular training using virtual reality to improve postural control. Participants will undergo headshake activities with weight shift training in VR to see if it's more effective than traditional methods in enhancing balance and sensory reweighting.
What are the potential side effects?
While not explicitly listed, potential side effects may include dizziness or nausea due to VR use, temporary disorientation from the vestibular exercises, and fatigue from standing during the training sessions.

Timeline

Screening ~ 3 weeks
Treatment ~ Varies
Follow Up ~two week study period
This trial's timeline: 3 weeks for screening, Varies for treatment, and two week study period for reporting.

Treatment Details

Study Objectives

Study objectives can provide a clearer picture of what you can expect from a treatment.
Primary study objectives
Balance equilibrium and composite scores
Electromyography (EMG) amplitude
Electromyography (EMG) time onset
+3 more

Awards & Highlights

No Placebo-Only Group
All patients enrolled in this study will receive some form of active treatment.

Trial Design

2Treatment groups
Experimental Treatment
Active Control
Group I: Vestibular Activation TrainingExperimental Treatment2 Interventions
Group II: No TrainingActive Control1 Intervention

Find a Location

Who is running the clinical trial?

Temple UniversityOTHER
315 Previous Clinical Trials
88,923 Total Patients Enrolled
Clarkson UniversityLead Sponsor
3 Previous Clinical Trials
84 Total Patients Enrolled

Media Library

Vestibular training using VR (Behavioural Intervention) Clinical Trial Eligibility Overview. Trial Name: NCT05941039 — N/A
Virtual Reality Research Study Groups: Vestibular Activation Training, No Training
Virtual Reality Clinical Trial 2023: Vestibular training using VR Highlights & Side Effects. Trial Name: NCT05941039 — N/A
Vestibular training using VR (Behavioural Intervention) 2023 Treatment Timeline for Medical Study. Trial Name: NCT05941039 — N/A
~10 spots leftby Nov 2025