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Behavioural Intervention
Virtual Reality Vision Therapy for Eye Movement Disorders (VRVT - VERVE Trial)
Phase < 1
Recruiting
Led By Mitchell M Scheiman, OD, PhD
Research Sponsored by OculoMotor Technologies
Eligibility Criteria Checklist
Specific guidelines that determine who can or cannot participate in a clinical trial Must have
Age 9 years and older
Be younger than 65 years old
Must not have
Manifest or latent nystagmus
Non-strabismic binocular vision and accommodative disorders associated with known disease of the brain
Timeline
Screening 3 weeks
Treatment Varies
Follow Up up to 4 weeks post-therapy
Awards & highlights
No Placebo-Only Group
Summary
This trial aims to study how treating eye coordination and focusing problems with virtual reality games can improve eye muscle responses and reduce eyestrain symptoms. The study will use a virtual reality headset to play a custom
Who is the study for?
This trial is for individuals aged 9 and older with eye coordination or focusing issues, specifically those with a CISS score of 16 or higher. Participants must have good vision (20/25) in each eye and be able to appreciate depth perception. They also need to understand the study and agree to participate.
What is being tested?
The VERVE trial tests if playing a custom video game using virtual reality headsets can improve eye muscle responses and reduce eyestrain symptoms in people with eye movement disorders or convergence insufficiency.
What are the potential side effects?
Potential side effects may include temporary discomfort like dizziness, headaches, or nausea due to the use of virtual reality headsets as well as possible eyestrain from engaging in vision exercises.
Eligibility Criteria
Inclusion Criteria
You may be eligible if you check “Yes” for the criteria belowSelect...
I am 9 years old or older.
Exclusion Criteria
You may be eligible for the trial if you check “No” for criteria below:Select...
I have nystagmus.
Select...
I have vision problems not caused by eye misalignment but related to a brain condition.
Select...
I understand and can do all the tests or procedures in the study.
Timeline
Screening ~ 3 weeks3 visits
Treatment ~ Varies
Follow Up ~ up to 4 weeks post-therapy
Screening ~ 3 weeks
Treatment ~ Varies
Follow Up ~up to 4 weeks post-therapy
Treatment Details
Study Objectives
Study objectives can provide a clearer picture of what you can expect from a treatment.Primary study objectives
Near Point of Convergence
Positive Fusional Vergence
Secondary study objectives
Convergence Insufficiency Symptom Survey (CISS)
Core Elements of Gaming Experience Questionnaire
Vision Quality of Life with Time Survey (VisQuaL-T)
Awards & Highlights
No Placebo-Only Group
All patients enrolled in this study will receive some form of active treatment.
Trial Design
1Treatment groups
Experimental Treatment
Group I: Active Virtual Reality-Based Vision TherapyExperimental Treatment1 Intervention
Virtual reality vision therapy where participants will be playing a custom-designed video game to act as a therapeutic intervention on a consumer-available virtual reality headset.
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Who is running the clinical trial?
OculoMotor TechnologiesLead Sponsor
New Jersey Institute of TechnologyOTHER
8 Previous Clinical Trials
895 Total Patients Enrolled
4 Trials studying Convergence Insufficiency
614 Patients Enrolled for Convergence Insufficiency
Salus UniversityOTHER
14 Previous Clinical Trials
927 Total Patients Enrolled
3 Trials studying Convergence Insufficiency
471 Patients Enrolled for Convergence Insufficiency
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