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Behavioural Intervention

Virtual Reality Therapy for Chronic Lower Back Pain (AVR_HEOR Trial)

N/A
Waitlist Available
Led By Todd Maddox, Ph.D.
Research Sponsored by AppliedVR Inc.
Eligibility Criteria Checklist
Specific guidelines that determine who can or cannot participate in a clinical trial
Must have
Pain duration of at least three months
Average pain intensity score of ≥ 4 and average pain interference score of ≥ 4 on the 0-10 Brief Pain Inventory (BPI) Pain Scale for the past month at screening
Must not have
Injury to eyes, face, or neck that prevents comfortable use of VR
Index back pain is linked to a cancer-related diagnosis
Timeline
Screening 3 weeks
Treatment Varies
Follow Up the outcome measure is administered at baseline, day 56 (end of treatment), and 1, 2, 3, 6, 12, 18, 24 months post treatment. anticipated reporting date june 2027

Summary

This trial is testing virtual reality therapy to help people with chronic low back pain. The therapy uses a VR headset to provide immersive experiences that can reduce pain and teach coping skills. The study aims to see if this approach can improve health outcomes and reduce healthcare costs. Virtual reality (VR) has been shown to improve pain intensity and disability in patients with chronic low back pain compared to traditional methods.

Who is the study for?
Adults aged 18-85 with chronic lower back pain for at least three months, experiencing significant pain and interference in daily life. Participants must have internet access, a smartphone or computer, speak English fluently, and be willing to follow study procedures. Excluded are those with certain medical conditions that prevent VR use, recent or planned back-related medical procedures, involvement in litigation or worker's compensation for injury, participation in other research studies recently or plans within the next 24 months.
What is being tested?
This trial is testing EaseVRx virtual reality therapy against a Sham VR (placebo) to see if it helps reduce pain intensity and improve physical function among people with chronic low back pain. It also looks at how this therapy affects anxiety, depression, sleep quality and healthcare costs over time.
What are the potential side effects?
While not explicitly listed here as this is a non-drug intervention trial involving virtual reality therapy (EaseVRx), potential side effects may include nausea or dizziness due to VR usage especially for individuals predisposed to motion sickness.

Eligibility Criteria

Inclusion Criteria

You may be eligible if you check “Yes” for the criteria below
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I have been experiencing pain for at least three months.
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My average pain and its interference with my daily life are both rated 4 or higher.

Exclusion Criteria

You may be eligible for the trial if you check “No” for criteria below:
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I cannot use VR comfortably due to an injury to my eyes, face, or neck.
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My back pain is caused by my cancer.

Timeline

Screening ~ 3 weeks
Treatment ~ Varies
Follow Up ~the outcome measure is administered at baseline, day 56 (end of treatment), and 1, 2, 3, 6, 12, 18, 24 months post treatment. anticipated reporting date june 2027
This trial's timeline: 3 weeks for screening, Varies for treatment, and the outcome measure is administered at baseline, day 56 (end of treatment), and 1, 2, 3, 6, 12, 18, 24 months post treatment. anticipated reporting date june 2027 for reporting.

Treatment Details

Study Objectives

Study objectives can provide a clearer picture of what you can expect from a treatment.
Primary study objectives
Brief Pain Inventory (BPI) Pain Intensity Questionnaire
Secondary study objectives
Oswestry Disability Index Score (ODI v2.1b)
PROMIS Anxiety
PROMIS Depression
+1 more

Trial Design

4Treatment groups
Experimental Treatment
Placebo Group
Group I: 56-day skills-based VR program followed by an extended 56-day on-demand periodExperimental Treatment1 Intervention
participants in the EaseVRx-8w plus extended on-demand arm will enroll in an 8-week interventional program and be offered an extended 8-week ondemand period, and continue to be followed for 24 months after the completion of treatment
Group II: 56-day skills-based VR programExperimental Treatment1 Intervention
participants in the EaseVRx-8w arm will participate in an 8-week interventional program and continue to be followed for 24 months following completion of tx
Group III: 56-day control (Sham VR)Placebo Group1 Intervention
participants in the first control arm will receive 2D Sham VR virtual reality content during the 8-week interventional program and continue to be followed for 24 months after the completion of treatment. participants in the Sham VR group will receive the same Pico G2 4K headset as participants in the immersive VR groups, but rather than view 360-degree, 3D, interactive content specially selected for efficacy, they will only have access to 2D nature footage with neutral music layered on top that is selected to be neither overly relaxing nor distracting. The experience of Sham VR is similar to watching a large-screen TV, but it is not interactive. The advantage of Sham VR is that it controls for the novelty and immersion of the hardware and isolates the effect of VR skill-based training
Group IV: • 56-day control (Sham VR plus 8w extended on-demand)Placebo Group1 Intervention
participants in the second control arm will receive 2D Sham VR virtual reality content during the 8-week interventional program and be offered an extended 8-week on-demand period, after which they will continue to be followed for 24 months after the completion of treatment.Participants in the Sham VR group will receive the same Pico G2 4K headset as participants in the immersive VR groups, but rather than view 360-degree, 3D, interactive content specially selected for efficacy, they will only have access to 2D nature footage with neutral music layered on top that is selected to be neither overly relaxing nor distracting.
Treatment
First Studied
Drug Approval Stage
How many patients have taken this drug
EaseVRx
2021
N/A
~100

Research Highlights

Information in this section is not a recommendation. We encourage patients to speak with their healthcare team when evaluating any treatment decision.
Mechanism Of Action
Side Effect Profile
Prior Approvals
Other Research
Virtual Reality Therapy (VR) for Chronic Lower Back Pain (CLBP) operates by immersing patients in engaging experiences that distract from pain, reduce anxiety and depression, and enhance physical function and behavioral skills. This is achieved through cognitive-behavioral techniques and simulated physical exercises, which help patients manage pain perception and overcome fear-avoidance behaviors. These mechanisms are vital for CLBP patients as they address both psychological and physical dimensions of chronic pain, offering a comprehensive approach to pain management.
Virtual Reality and the Mediation of Acute and Chronic Pain in Adult and Pediatric Populations: Research Developments.Virtual Reality Analgesia With Interactive Eye Tracking During Brief Thermal Pain Stimuli: A Randomized Controlled Trial (Crossover Design).Self-Administered Behavioral Skills-Based At-Home Virtual Reality Therapy for Chronic Low Back Pain: Protocol for a Randomized Controlled Trial.

Find a Location

Who is running the clinical trial?

AppliedVR Inc.Lead Sponsor
10 Previous Clinical Trials
1,978 Total Patients Enrolled
Todd Maddox, Ph.D.Principal InvestigatorAppliedVR Inc.

Media Library

EaseVRx (Behavioural Intervention) Clinical Trial Eligibility Overview. Trial Name: NCT05263037 — N/A
Chronic Lower Back Pain Research Study Groups: 56-day control (Sham VR), 56-day skills-based VR program followed by an extended 56-day on-demand period, 56-day skills-based VR program, • 56-day control (Sham VR plus 8w extended on-demand)
Chronic Lower Back Pain Clinical Trial 2023: EaseVRx Highlights & Side Effects. Trial Name: NCT05263037 — N/A
EaseVRx (Behavioural Intervention) 2023 Treatment Timeline for Medical Study. Trial Name: NCT05263037 — N/A
~291 spots leftby Nov 2025