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Behavioural Intervention

Tablet Games for Dementia

N/A
Recruiting
Research Sponsored by University of Alberta
Eligibility Criteria Checklist
Specific guidelines that determine who can or cannot participate in a clinical trial
Must have
Be older than 65 years old
Timeline
Screening 3 weeks
Treatment Varies
Follow Up baseline (week 0), post-test (week 12), follow-up (week 16)
Awards & highlights
No Placebo-Only Group

Summary

"This trial developed tablet-based games called VibrantMinds to measure cognitive skills in older adults, including those with dementia. The games were found to be engaging and showed potential for improving cognitive abilities. The

Who is the study for?
This trial is for older adults experiencing cognitive challenges due to conditions like Alzheimer's, mild cognitive impairment, or general aging. Participants should be able to engage with tablet-based games and are looking for new ways to assess and potentially enhance their cognitive skills.
What is being tested?
The study tests 'VibrantMinds,' a series of tablet-based games designed as an innovative approach to measure and improve cognitive functions in older adults. The effectiveness of these serious computer games will be evaluated against traditional assessments.
What are the potential side effects?
Since the intervention involves non-invasive computer games, there are no direct medical side effects expected from participating in this trial. However, participants may experience fatigue or frustration typical of learning new technology or game-related tasks.

Timeline

Screening ~ 3 weeks
Treatment ~ Varies
Follow Up ~baseline (week 0), post-test (week 12), follow-up (week 16)
This trial's timeline: 3 weeks for screening, Varies for treatment, and baseline (week 0), post-test (week 12), follow-up (week 16) for reporting.

Treatment Details

Study Objectives

Study objectives can provide a clearer picture of what you can expect from a treatment.
Primary study objectives
Cognition - Global
Secondary study objectives
Affect
Agitation
Depression
+2 more

Awards & Highlights

No Placebo-Only Group
All patients enrolled in this study will receive some form of active treatment.

Trial Design

2Treatment groups
Experimental Treatment
Active Control
Group I: VibrantMinds + Standard CareExperimental Treatment1 Intervention
Older adults at long-term care facilities receive the VibrantMinds games in addition to routine standard care administered by the facility and staff.
Group II: Standard CareActive Control1 Intervention
Older adults at long-term care facilities receive routine standard care administered by the facility and staff.

Find a Location

Who is running the clinical trial?

University of AlbertaLead Sponsor
937 Previous Clinical Trials
433,702 Total Patients Enrolled
Alberta Health servicesOTHER
163 Previous Clinical Trials
652,536 Total Patients Enrolled
CapitalCareUNKNOWN
~28 spots leftby Aug 2025