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Video Games + Perceptual Learning for Lazy Eye
N/A
Recruiting
Led By Roger W Li, OD, PhD
Research Sponsored by Nova Southeastern University
Eligibility Criteria Checklist
Specific guidelines that determine who can or cannot participate in a clinical trial Must have
Amblyopia: interocular VA difference of 0.1 logMAR or more
Must not have
Any ocular pathological conditions
Nystagmus
Timeline
Screening 3 weeks
Treatment Varies
Follow Up 9 months
Awards & highlights
No Placebo-Only Group
Summary
This trial involves adults and children with amblyopia practicing visual tasks or playing video games using their weaker eye. The goal is to improve vision by taking advantage of the brain's ability to adapt and change. By using their weaker eye over time, participants may see improvements in their visual abilities. Video games have been shown to be effective in improving vision and promoting brain adaptability in amblyopia treatment.
Who is the study for?
This trial is for both adults and children who have normal vision or amblyopia, commonly known as 'lazy eye', where there's a noticeable difference in visual sharpness between the eyes. People with any eye diseases or involuntary eye movement (nystagmus) cannot participate.
What is being tested?
The study is testing new treatments for lazy eye by using video game vision training, perceptual learning exercises, and traditional occlusion therapy which involves covering the stronger eye to improve the weaker one.
What are the potential side effects?
While not explicitly stated, potential side effects may include eyestrain, headaches, or dizziness from intensive visual tasks. Traditional occlusion therapy might cause discomfort from wearing an eye patch.
Eligibility Criteria
Inclusion Criteria
You may be eligible if you check “Yes” for the criteria belowSelect...
I have a difference in vision between my eyes.
Exclusion Criteria
You may be eligible for the trial if you check “No” for criteria below:Select...
I have an eye condition.
Select...
I experience involuntary eye movements.
Timeline
Screening ~ 3 weeks3 visits
Treatment ~ Varies
Follow Up ~ 9 months
Screening ~ 3 weeks
Treatment ~ Varies
Follow Up ~9 months
Treatment Details
Study Objectives
Study objectives can provide a clearer picture of what you can expect from a treatment.Primary study objectives
Change in stereoacuity before and after the intervention
Change in visual acuity before and after the intervention
Secondary study objectives
Change in contrast sensitivity before and after the intervention
Change in positional (or Vernier) acuity before and after the intervention
Awards & Highlights
No Placebo-Only Group
All patients enrolled in this study will receive some form of active treatment.
Trial Design
3Treatment groups
Experimental Treatment
Active Control
Group I: Video GamesExperimental Treatment1 Intervention
Participants will be required to play video games for a period of time: 1-2 hrs per session, 4-5 sessions/week for \~1-6 months
Group II: Perceptual learningExperimental Treatment1 Intervention
Participants will be required to practice a visual discrimination task (e.g. visual acuity, position acuity, contrast sensitivity, \& stereoacuity) for a period of time: 1-2 hrs per session, 4-5 sessions/week for \~1-6 months
Group III: Occlusion therapyActive Control1 Intervention
Participants will be required to cover the dominant eye during the day in order to push the brain to use the fellow amblyopic eye: 1-2 hrs per session, 4-5 sessions/week for \~1-6 months
Research Highlights
Information in this section is not a recommendation. We encourage patients to speak with their healthcare team when evaluating any treatment decision.Mechanism Of Action
Side Effect Profile
Prior Approvals
Other Research
Common treatments for Lazy Eye (Amblyopia) include patching the stronger eye, atropine drops, and vision therapy exercises. These treatments work by forcing the brain to use the weaker eye, thereby strengthening its neural connections and improving visual acuity.
The study on neural plasticity using psychophysical measures highlights the potential of perceptual learning and video games to enhance visual processing in the amblyopic eye. This matters for Lazy Eye patients because it leverages the brain's ability to adapt and reorganize, offering a non-invasive and engaging way to improve vision.
Current concepts of mechanical and neural factors in ocular motility.Training of efficient oculomotor strategies enhances skill acquisition.
Current concepts of mechanical and neural factors in ocular motility.Training of efficient oculomotor strategies enhances skill acquisition.
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Who is running the clinical trial?
Nova Southeastern UniversityLead Sponsor
99 Previous Clinical Trials
11,794 Total Patients Enrolled
Roger W Li, OD, PhDPrincipal InvestigatorNova Southeastern University College of Optometry
2 Previous Clinical Trials
70 Total Patients Enrolled
Media Library
Eligibility Criteria:
This trial includes the following eligibility criteria:- I have a difference in vision between my eyes.My vision is either normal or I have a lazy eye.I have an eye condition.I experience involuntary eye movements.My vision is either normal or I have a lazy eye.
Research Study Groups:
This trial has the following groups:- Group 1: Video Games
- Group 2: Perceptual learning
- Group 3: Occlusion therapy
Awards:
This trial has 1 awards, including:- No Placebo-Only Group - All patients enrolled in this study will receive some form of active treatment.
Timeline:
This trial has the following timeline:- Screening: It may take up to 3 Weeks to process to see if you qualify in this trial.
- Treatment: The duration you will receive the treatment varies.
- Follow Ups: You may be asked to continue sharing information regarding the trial for 6 Months after you stop receiving the treatment.
Lazy Eye Patient Testimony for trial: Trial Name: NCT05522972 — N/A
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