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Virtual Reality Support for Healthy Aging

N/A
Recruiting
Research Sponsored by TOPMED
Eligibility Criteria Checklist
Specific guidelines that determine who can or cannot participate in a clinical trial
Must have
Be older than 18 years old
Timeline
Screening 3 weeks
Treatment Varies
Follow Up during each 45 minutes intervention session, up to 6 weeks
Awards & highlights
No Placebo-Only Group

Summary

This trial tests the impact of virtual reality on elderly health, exploring the support needs for use of the tech. Participants complete questionnaires & test games to measure effects.

Who is the study for?
This trial is for independent older adults residing in the sponsor's retirement home who are interested in using virtual reality to support their health. It's not suitable for individuals with pacemakers or those at risk of epilepsy.
What is being tested?
The study tests how virtual reality can help maintain health among elderly residents through two types of training sessions: individual and group assistance. Participants will complete questionnaires and engage in VR games that involve upper body movement.
What are the potential side effects?
While not explicitly mentioned, potential side effects may include dizziness, nausea, eye strain, or disorientation due to the immersive nature of virtual reality technology.

Timeline

Screening ~ 3 weeks
Treatment ~ Varies
Follow Up ~during each 45 minutes intervention session, up to 6 weeks
This trial's timeline: 3 weeks for screening, Varies for treatment, and during each 45 minutes intervention session, up to 6 weeks for reporting.

Treatment Details

Study Objectives

Study objectives can provide a clearer picture of what you can expect from a treatment.
Primary study objectives
Ease
Learning of virtual reality tasks
Satisfaction with supervision
+1 more
Secondary study objectives
Desire to play virtual reality games
Stress Level at the start of the session

Awards & Highlights

No Placebo-Only Group
All patients enrolled in this study will receive some form of active treatment.

Trial Design

2Treatment groups
Experimental Treatment
Group I: Individual assistanceExperimental Treatment1 Intervention
5 sessions with individual assistance The Virtual Reality (VR) activity will take the form of five (5) training sessions. * Session 1: Basics of VR. * Session 2: 1-multiplayer game mode. * Session 3: Playing with a library. Browsing a library * Session 4: 2-individual game mode. * Session 5: Game practice. For each session, in small groups of 3 people, it will be proposed to test games requiring only movements of the upper limbs of low to moderate intensity. Sitting will be mandatory for the tests in order to avoid falls.
Group II: Collective assistanceExperimental Treatment1 Intervention
4 sessions with collective assistance and 1 session with individual assistance (session 5) The Virtual Reality (VR) activity will take the form of five (5) training sessions. * Session 1: Basics of VR. * Session 2: 1-multiplayer game mode. * Session 3: Playing with a library. Browsing a library * Session 4: 2-individual game mode. * Session 5: Game practice. For each session, in small groups of 3 people, it will be proposed to test games requiring only movements of the upper limbs of low to moderate intensity. Sitting will be mandatory for the tests in order to avoid falls.

Find a Location

Who is running the clinical trial?

TOPMEDLead Sponsor
9 Previous Clinical Trials
560 Total Patients Enrolled
Conseil de recherches en sciences naturelles et en génie du CanadaUNKNOWN
2 Previous Clinical Trials
60 Total Patients Enrolled
SEC Fonds Immobilier Groupe MauriceUNKNOWN
1 Previous Clinical Trials
50 Total Patients Enrolled
~18 spots leftby Nov 2025